

That’s not to say that all troops are war criminals, I don't believe that for a second. There were a lot of heinous atrocities committed, especially in Fallujah. “Speaking as somebody who was in Fallujah in 2004, this was an illegal war to start with,” Phipps explains. But people are curious what it's like to be in combat.” Phipps is correct. The exact quote, taken verbatim from the interview, reads, “Very few people are curious what it's like to be an Iraqi civilian. He said nobody’s gonna play that game, but people do want to experience what it’s like to be in combat. I’m paraphrasing but that’s almost exactly what he said. But in the interview with GIBiz, he flat out stated nobody cares about the life of an Iraqi civilian. “Which I thought was intriguing, right, because you can’t really tell the story of the Iraq War without telling the stories of the civilians who were there.


“What’s interesting is that on the official website for the game it says we’re going to show you the Iraq war through the lens of soldiers, marines, but also an armed Iraqi civilian,” Phipps says. Right off the bat, Phipps expresses concern about statements that the CEO in charge of Six Days in Fallujah made in recent interviews with Polygon and GIBiz. In his eyes, this is an intriguing premise, but it’s ultimately pointless - a “realistic war experience” isn’t something that can just be captured in a video game. Phipps explains that the original pitch for Six Days in Fallujah back in 2006 was to deliver a realistic wartime experience - a means of transporting you to the battlefield and providing you with an idea of what it was like to be there. Phipps was in Iraq in 2004, and fought during the Second Battle for Fallujah that the game is based on. In order to learn more about this, we sat down with US military veteran John Phipps to discuss the context of a game like Six Days in Fallujah using a real war as its source material. The developer has also stated that it heard testimonials from over 100 people who were involved in the war, including US marines, Iraqi insurgents, and Iraqi civilians, although the exact split between these demographics - as well as the depth and veracity of the stories heard - hasn’t been made clear. Since the game was reannounced, Victura CEO Peter Tamte has gone on the record to say that Six Days in Fallujah isn’t interested in politics. For those unacquainted with the game, it was originally marketed as a tactical shooter set during the Second Battle for Fallujah, which took place during the Iraq War in 2004. Last week, Highwire Games and Victura announced that Six Days in Fallujah had been resurrected from its cancellation back in 2009.
